arc emitter stellaris. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. arc emitter stellaris

 
Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemiesarc emitter stellaris  It's the difference between having +50% damage and attack speed instead of 25%

If you're going the FAE path, then you don't want Kinetic weapons at all. Arc Emitters I'm pretty sure. Tachyon Lances:The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. 1 Mass Driver; 3. FAE stands for Focused Arc Emitter. Crystal plating perhaps but everything else is irrelevant. 23 votes, 22 comments. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. Stellaris Cheats; Technology Codes;. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 Ancient Saturator Artillery; 4 Explosive weapons. Videogames, Guides, Cheats and Codes. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Helican Jul 19, 2016 @ 9:11am. 50% pierce through the shield, but gets reduced by 50% of the ships armor. : r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). Yeah the S- or M plasma on Line Cruisers are fine. In a space storm, Tachyon Lance just murders things. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Targetting priorities. I Iast played Stellaris a year ago, and I was shocked to see AI empires having fleet strengths in the millions. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. The only difference was they were using Arc. if you go heavy in frigates, and bypass armour and shields, you are going to spamm matter disintegrators, fighters,voidlightning,and arc emitters. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They will also use cloaking a lot more than other AIs, as to get in close with those heavy bypass weapons. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Also, the void cloud lightning is better. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. You just necro'd a post 18 months old. ago. The advantage of the Arc Emitter is a 10% higher base accuracy. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Usage. Torpedo Corettes. Energy Weapons buff is best simply because of Arc Emitter / CL, iirc it also buffs Point Defense against Missiles. Stellaris. Contingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Tachyons are good overall, especially against armour. Numbers roughly add up. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. 4. ; About Stellaris Wiki; Mobile viewWhile the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. The Big RollerOn average every Arc Emitter does 850. ago. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. I have. 例如:“异种保护区”(建筑. • 4 yr. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. One thing I learned recently is that you only need 1 ship per fleet with. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 2 since they lost their Arc Emitters for Tachyon Lances. In Stellaris combat all ships are always firing but not all ships are always receiving fire A defensive computer on a ship that isn't receiving fire is a waste of that slot. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirely. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Ok so I will be going Arc Emitters + Phased Disruptors and Full Armor with 1 shield because I like to keep all my weapons in one tech and all of my defense in another tech for maximum repeatable technology efficiency. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Arc Emitter, 2 Marauder missiles, 1 flak, 1 barrier defense, 2 hangers, and 2 swarm missiles with afterburners and carrier computer. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. Rare resource cost? neglible compared to everything else on a battleship. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. I hope to get some feedback from this great community too. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). It’s inside the forward hard mount, then a little up. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. What am I missing?Stellaris. ago. So you're often better off equipping just the arc. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Cruisers with a torpedo front, a hangar mid, and the gunship stern. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You can try to ambush them by jumping behind them and make their arc emitters useless but this assumes you have a great deal of damage. Definitely an easy thing to test if you're curious. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Surround it with torpedo boats that have marauder missiles (those sacrifice the extra armor damage of torpedoes for hull damage). Stellaris. Go to Stellaris r/Stellaris. The focused arc emitter does 11. Issue 2: Some ships can take the hit. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Cloud Lightning is only good if you're using Arc Emitters as well. When no enemy in desired range, then the ships will attempt to gain range. Depends on your other ships and weapons and what type of defense your enemy is using. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. A small amount of Point Defense defends against Torpedoes and. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. Arc Emitter, 2 Hangars, and the rest set to missile is a solid design that gets the advantage of bypassing shields while retaining the long range of Battleships and having good damage output. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). There are only very select circumstances where they are preferable to other weapons: either if you are well behind in tech that you'd lose a straight slug fest, or are so late in the game that armor/shield renewables are overwhelming to anything but arc emitters. 25 / ×2. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. You want as MUCH distance as possible with as much range as possible. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Unbidden anchors provide 50% hardening to all units in the system. They also still lose against corvettes with similar results. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. 1. In singleplayer you can just mass these, the AI will never counter them. You need to start a new game. It also seems like spinal mount carriers with arc emitters are better carriers. I can handle x25 Unbidden no problem, but Scourge/Contingency still kick my ass. Especially about the targetting AI. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3. They've pretty effectively countered your fleet build, since the energy weapons can take down your. The go-to way to use Whirlwinds is part of a balanced Battleship build. Indeed they are bad at pretty much everything else - but that they can do good. Hull is 3300. Yeah the S- or M plasma on Line Cruisers are fine. You will be. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. You wanna destroy them before they can even close in. Go to Stellaris r/Stellaris. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. Most urgent late game problem. Earlier it's more important to have higher tiers of weapons than it is to have a balanced mix due to the opportunity cost of research, and engineering techs are usually more plentiful and useful than physics techs. . ago. Strikecraft are the same but also clean up small ships very effectively. – Arc Emitters and Cloud Lightning will have 100% tracking and increase. Weapons try to maximize their damage. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). Interact with diverse alien races, discover strange. Battleships will be build, but not very many. BB Arc emitter cloud lightning in 3. How do you guys handle them?Lasers suck against shields. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. 1) Cruisers are "poor man battleships" and should be avoided. Plasma Cannons: tech_plasma_3. if the enemy is strong just check their composition and counter. Stellaris. Keep. The Unbidden are heavily shield-based, so anything that specifically counters or bypasses shields is best. Arc Emitters in Xs. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 6. But, what makes them better than missiles, strike craft, or kinetics is the fact that they have higher. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Man ive been playing Stellaris for more then a Year bow and ive gotten pretty Good at it id say but i have no idea how yall manage 50× Crisis. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. Its almost like two options are interchangeable. The Contingency got nerfed pretty hard in 1. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. These cruisers went directly for the backline. Normally that's only the fallen / awakened empires. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Very few get through as they hit 100% of the time and bypass everything. I remember a few patches ago certain weapon types weren’t affected by repeatables. Prime is life. Perhaps recent updates have caused the AI to be smarter about increasing fleet limit and building up to that limit. 2 Ancient Nano-Missile Cloud Launcher; 4. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. If you want a really powerful design for singleplayer, try a Battleship with Arc Emitter in the bow, Carrier core with 2 Hangars, 2 Marauder Missiles, and 2 PD, and Broadside Stern with 2 Whirlwind Missiles. However. Basically the piercing guns and the conventional guns are fighting two different battles: Either the AE destroys the target before the other guns are not done with shields / armor, then even the low DPS from disruptor / cloud would have. Stellaris. Reply. I hadn't noticed it. What is everyone's favorite version of Doomstacks? Mine is a few titains, a lot of battleships and the rest cruisers all with…Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. 8. The arc emitter is Severely underated in my opinion and will do rather well i highly recommend it and to have several tech lance battleships to deal/soften up some targets. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. 对该项目的细节说明请添加至相关页面. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Against Battleships, Arc Emitters suck. Stellaris cheats and commands. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Arc Emitters: tech_arc_emitter_1. 对该项目的细节说明请添加至相关页面. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. e. Members Online • KawaiiNyaruko . I did some research and have arc emitters, which should be helpful. 44. So the battleships and cruisers try to maintain permanent 100 range while firing. Tachyon Lance + Neutron Launcher stays competitive with Focus Arc Emitter + Cloud Lightning up to around 90 levels deep. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. Accuracy useless since arc emitter is 100%. 5 combat model. Top tiers should be used for the comparison - and may be, I just can’t tell as-is - so a label there would be nice, and different tier information useful for which weapons to use throughout the game. Those low rolls are outweighed by volume of fire. This page was last edited on 14 October 2017, at 11:50. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. tech_arc_emitter_2. Current Stellaris Ship Meta (for v3. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. Going heavy on PD is only necessary when fighting Prethoryn and L-cluster nanomachines. Conclusion: the higher the energy weapon damage/speed, the more dangerous Arc emitter becomes for these units. Lance, giga cannon and emitter means anyone will have a bad day. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. Hit multiple targets. 6. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 4. However, once shields are down it's the weakest of the spinal mount weapons. Plasma Accelerators: tech_plasma_2. 3. • 1 yr. Don't even research them. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. The giga has 50% armor pen, and an extra 33% shield damage. No arc emitters or cloud lightning, just kinetic and non. Medium disruptor has range 60 and average damage 6. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Not so much for PVP but for PVE. distruptors are good in early to mid game,after that when fleets get bigger and carrier battleships come to play,they are useless. FAE stands for Focused Arc Emitter. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. If you aren't going long-range, use a different ship type. !!! This is the Stellaris 2. lances have much better armor penetration. 3 Swarmer Missiles; 4. Focused Arc Emitters vs Tachyon Lance 2. 0 most weapons have been re-balanced and are now viable in different situations. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Of course it also costs you the entire hangar front section. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Directions. That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. ago. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. never combine arc with anything else that isn't disruptor. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. For most of the crises in general what I. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. That leaves you with lances or arc emitters. Jump to latest Follow Reply. Disruptor Corvettes have absolutely garbage damage, 7. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. you need kinetics to lower shields for the nl though. The latter is my favorite, because they have such long range and bypass shields and armor. But that was just one war against one enemy, it is difficult to properly test things considering how long a stellaris game takes. 3. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. So that makes them quite strong for sure. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. In singleplayer you can just mass these, the AI will never counter them. If we accept the statistical average for the Focused Arc Emitter's damage, which will be about 850 and pierce armor and shields, you would need to hit this guy 1400 times to kill it (assuming you don't have any of the repeatable techs that boost damage). A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Cruiser VS Battleship. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. But I’m also lazy. Weapons try to maximize their damage. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Significant-Phase-71 • 2 yr. Directions. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Arc emitters instead of proton/neutron torps and giga cannons. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. . Basically arc does 25% damage as shields are enough. I'm playing on Ironman mode, 2350now with 15 250kish arc emitter battleship fleet. Matter Disintegrator - A new approach. What am I missing?I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. Carrier battleships can counter most anything. For the record, in stellaris 2. This mod also adds two new technologies to the. Jun 28, 2022. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 5 combat model. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. Against armour (scourge) Lances. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. It's contextual really. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Use arc emitters and kinetic battery. Simply have both fleets engage at the same time. Arc emitters are unreliable in terms of damage, which limits their effectiveness. I find one neat thing about the Arc emitter too is how in numbers it simply slags corvettes. You either go with 4 Neutron Launchers or 4 Cloud Lightning. The focused arc has 100% armor pen and 100% shield pen. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Edited to clearfy what i mean is i read that a battleship buld with just one arc emitter nothing else no upgrades no shields one regen hull if you have the tech and just basic {FTL,. Standard combo is giga cannon with neutron launchers. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Go with 3 BS variants anyway then you got all your vases covered. Weapons with bonus vs Shields (like Kinetics) might be accidently considered a shield-breaker. Since torpedos go in the G slot, which are reserved for Frigates and cruisers iirc. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. And then the rest never appear. Contact. With power booster on accessory slot.